Thursday, March 24, 2011

Revisions of old particle systems


Old versions of both of these particle systems were used in the two student shorts (film) I helped on. I have decided to update them and these are the new work in progress videos to show some of it off.
The first one is a smoke system, that will be used for things like burning vehicles and exhausts, the second is a machine gun tracer system for future use on planes, tanks etc.

The system now features:
-- Wind effects
-- Bulging effect
-- Basic fire
-- Thin grey smoke


The materials still need work as you can see, but the basis is there


The tracers now feature: 
-- Distortion emulating minute camera movement (wobbly effect).
-- Smoke trails.
-- Empty bullet casings get ejected from the ejector ports (wing).
-- Every 5th round is a tracer (visible) round, the other 4 are invisible particles.
-- Gravity affects tracer rounds more (they lose speed faster).
-- 30% bounces off the surface of impact.
-- Debris gets shot off the target mesh 60% of the time. (basic triangular meshes, can be changed into anything).
-- Muzzle flashes appear with most shots, but not all, just like in real life.
-- Smoke puffs are emitted when a barrel fires.
-- Flashes are displayed when the tracers impact 80% of the time, but only with tracer rounds.
-- Smoke flies off every time the tracers impacts.
-- Both muzzle flash and impact flash are mesh based
.

This is the final version of the tracer system before I start experimenting with plugins.

Please note: I will replace these videos with newer iterations when I make them.  

Made with the standard Pflow engine in 3Dmax, no external plugins used.