Sunday, December 4, 2011

Updated: 28-02-2012

Nearly there, second final part completed, the prop. Now only part of the engine remaining to model and then it's on to UV's!


Tuesday, October 4, 2011

ERU / Nickelodeon TV commercial released

This is a TV commercial I produced together with Insert Media for Nickelodeon (Netherlands branch) and ERU.

The whole project took about 2 months from start to finish. My responsibilities were the following:
-Modelling
-Texturing
-Rigging
-Animation
-Lighting
-Rendering

Compositing and feedback during the project by Insert Media.

Commercial is property of Nickelodeon and may not be used in any form without written permission from them.
Copyright 2011 by Insert Media and Joep Peters.

Sunday, August 21, 2011

Competition entries

I've put a new section up on my websites that contains al my contest entries done for various competitions. It can be found here.

Currently it contains two entries I've made for competitions of the computer game World of Tanks. There will be more in the future.




Sunday, July 10, 2011

Visual redesign

I'm currently in the process of visually redesigning my websites, CV etc. because I've started producing a digital portfolio PDF to send to companies when applying for a job.

Sunday, June 5, 2011

Republic P-47C Thunderbolt

I've been asked by a client to model a P-47 as a commission. Here are the first images of this new project :)
For now my Panzer II project will be on hold for a while!

As usual I will update these images if I make new ones.

Landing gear rig (video)
Flaps rig (video)




Monday, May 30, 2011

"Bread & Dripping" production info

My friend Christian put up a sub-page dedicated to the WWII short film we produced last year for his final project. The production process is explained and there are a lot "behind the scenes" images for you to view. Hop on over to the Bread & Dripping page



Tuesday, May 10, 2011

Texturing the Sd.Kfz.121. Panzer II Ausf. C

I've started texturing my Panzer II C.

Will update the renders when I make new ones.


Wednesday, April 20, 2011

Sd.Kfz.121. Panzer II Ausf. C

The model is now finished, next up texturing!
The Sd.Kfz.121. Panzer II was a German light tank at the outbreak of World War II. It was an effective tank, but not well armed, neither was the Panzer I. It served all the way through the war in various versions and conversions, although in the later years not in the front lines.






Early war Panzer II on the left, mid production model on the right.


The two Panzer II versions next to my Panzer IB model (white). Early war Panzer II on the left, mid production model in the middle.


Wireframes:


Thursday, March 24, 2011

Revisions of old particle systems


Old versions of both of these particle systems were used in the two student shorts (film) I helped on. I have decided to update them and these are the new work in progress videos to show some of it off.
The first one is a smoke system, that will be used for things like burning vehicles and exhausts, the second is a machine gun tracer system for future use on planes, tanks etc.

The system now features:
-- Wind effects
-- Bulging effect
-- Basic fire
-- Thin grey smoke


The materials still need work as you can see, but the basis is there


The tracers now feature: 
-- Distortion emulating minute camera movement (wobbly effect).
-- Smoke trails.
-- Empty bullet casings get ejected from the ejector ports (wing).
-- Every 5th round is a tracer (visible) round, the other 4 are invisible particles.
-- Gravity affects tracer rounds more (they lose speed faster).
-- 30% bounces off the surface of impact.
-- Debris gets shot off the target mesh 60% of the time. (basic triangular meshes, can be changed into anything).
-- Muzzle flashes appear with most shots, but not all, just like in real life.
-- Smoke puffs are emitted when a barrel fires.
-- Flashes are displayed when the tracers impact 80% of the time, but only with tracer rounds.
-- Smoke flies off every time the tracers impacts.
-- Both muzzle flash and impact flash are mesh based
.

This is the final version of the tracer system before I start experimenting with plugins.

Please note: I will replace these videos with newer iterations when I make them.  

Made with the standard Pflow engine in 3Dmax, no external plugins used.

Wednesday, March 23, 2011

Matchmoving

I've started experimenting with camera tracking since it is an area I have not worked with much before except for some manual experiments. For this experiment I am using a model I made for a friend of one of her NickyToons creations. Still some glitches here and there, but hey, you never stop learning :)

 
For more info about nickytoons visit:
http://nickytoons.deviantart.com

Friday, March 18, 2011

"Knocked Out" piece and short animation finished

My newest piece titled “Knocked Out” is now finished.
This piece depicts a Panzer I of the 4th Panzer Division that has been knocked out during Fall Weiss (The invasion of Poland) in 1939. The crew is trying to get to the farmhouse for shelter before the spare munition ignites, however the driver suffered a leg wound because of metal fragments of the impact slowing down their movement.

3D-Max 2010 was used for the modelling, Z-brush to sculpt the displacement on the ground and in the clothing of the crew and Photoshop for the compositing and matte-painting.

For the highres render and WIP images, please browse to it's webpage here

Also: The video for the Student Room dogfight has been finished, you can find it here

Monday, February 28, 2011

Works in progress

At the moment I am working on two private projects of which I can not show any imagery yet. I will post the final results soon however. One is a still piece with my new Panzercrew and my Panzer I, and the other is a short film (~30 seconds) of my BF109 and Spitfire having a dogfight in a students room. I got asked by someone to help him realise the dogfight scenes in his live footage.

Sunday, February 6, 2011

Bride of Pinbot model finished

The model I talked about earlier for Dutch Pinball is finished. Meet "the Bride of Pinbot" :



She has various facial expressions for animation purposes and is fully moveable but not rigged with bones or a biped. The model will be use on the custom pinball machines Dot Matrix display that is being re-programmed by Dutch Pinball in various animations.

As usual when working from (old) drawings there is a bit of a gap between what is depicted in the drawing, and what is possible in a 3D sense:) So for this project I used some artistic freedom in the general flow of the model and certain parts that were never properly depicted in the first place.

Here is an unsmoothed wireframe of the model for those interested. Expect more on this project soon!

As a bonus, here is the add that will be published in  PinGame Journal. Photo integration done by me, layout and background photo by Dutch Pinball.

Saturday, February 5, 2011

1939 Panzer crewmember

This is the finished basic Panzer crewmember model I’ve produced to go with my future pieces. The soldier is wearing the 1939 Panzer uniform with a headset and throat microphone.
He is rigged with a biped and he has some basic facial expressions, his headphones and microphone are rigged too as well as the cables.

I will further refine and update the rig while producing work with him.

Sunday, January 30, 2011

Panzercrew update 2

Small update. Worked on the face and hair this weekend. Still messing around with the subsurface shader for the skin.

Left: With cap
Middle: Close-up
Right: without cap

Wednesday, January 26, 2011

The Machine: Bride of Pinbot

At the moment I’m working on a new model: The Bride of Pinbot. This model will be used for various Dot Matrix Display animations by Dutch Pinball. Dutch Pinball is reprogramming a real pinball machine using a new pinball controller board (P-ROC) to incorporate their own new rule sheet, graphics & sound. More information about this very prestigious project can be found at: www.dutchpinball.com. Check it out!

Saturday, January 15, 2011

Panzercrew update

Here is an update on the Panzer crewmember I was working on. Basic clothing, decals and sculpting finished. The more advanced folds with actual displacement will be done each time I pose this model on. Now I am going to focus on the minor details and after that the skin and eyes.