I've put a new section up on my websites that contains al my contest entries done for various competitions. It can be found here.
Currently it contains two entries I've made for competitions of the computer game World of Tanks. There will be more in the future.
Sunday, August 21, 2011
Sunday, July 10, 2011
Visual redesign
I'm currently in the process of visually redesigning my websites, CV etc. because I've started producing a digital portfolio PDF to send to companies when applying for a job.
Sunday, June 5, 2011
Republic P-47C Thunderbolt
I've been asked by a client to model a P-47 as a commission. Here are the first images of this new project :)
For now my Panzer II project will be on hold for a while!
As usual I will update these images if I make new ones.
Landing gear rig (video)
Flaps rig (video)
For now my Panzer II project will be on hold for a while!
As usual I will update these images if I make new ones.
Landing gear rig (video)
Flaps rig (video)
Monday, May 30, 2011
"Bread & Dripping" production info
My friend Christian put up a sub-page dedicated to the WWII short film we produced last year for his final project. The production process is explained and there are a lot "behind the scenes" images for you to view. Hop on over to the Bread & Dripping page
Tuesday, May 10, 2011
Wednesday, April 20, 2011
Sd.Kfz.121. Panzer II Ausf. C
The model is now finished, next up texturing!
The Sd.Kfz.121. Panzer II was a German light tank at the outbreak of World War II. It was an effective tank, but not well armed, neither was the Panzer I. It served all the way through the war in various versions and conversions, although in the later years not in the front lines.
Early war Panzer II on the left, mid production model on the right.
The two Panzer II versions next to my Panzer IB model (white). Early war Panzer II on the left, mid production model in the middle.
Wireframes:
The Sd.Kfz.121. Panzer II was a German light tank at the outbreak of World War II. It was an effective tank, but not well armed, neither was the Panzer I. It served all the way through the war in various versions and conversions, although in the later years not in the front lines.
Early war Panzer II on the left, mid production model on the right.
The two Panzer II versions next to my Panzer IB model (white). Early war Panzer II on the left, mid production model in the middle.
Wireframes:
Thursday, March 24, 2011
Revisions of old particle systems
Old versions of both of these particle systems were used in the two student shorts (film) I helped on. I have decided to update them and these are the new work in progress videos to show some of it off.
The first one is a smoke system, that will be used for things like burning vehicles and exhausts, the second is a machine gun tracer system for future use on planes, tanks etc.
The system now features:
-- Wind effects-- Bulging effect
-- Basic fire
-- Thin grey smoke
The materials still need work as you can see, but the basis is there
The tracers now feature:
-- Distortion emulating minute camera movement (wobbly effect).-- Smoke trails.
-- Empty bullet casings get ejected from the ejector ports (wing).
-- Every 5th round is a tracer (visible) round, the other 4 are invisible particles.
-- Gravity affects tracer rounds more (they lose speed faster).
-- 30% bounces off the surface of impact.
-- Debris gets shot off the target mesh 60% of the time. (basic triangular meshes, can be changed into anything).
-- Muzzle flashes appear with most shots, but not all, just like in real life.
-- Smoke puffs are emitted when a barrel fires.
-- Flashes are displayed when the tracers impact 80% of the time, but only with tracer rounds.
-- Smoke flies off every time the tracers impacts.
-- Both muzzle flash and impact flash are mesh based.
This is the final version of the tracer system before I start experimenting with plugins.
Please note: I will replace these videos with newer iterations when I make them.
Made with the standard Pflow engine in 3Dmax, no external plugins used.
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